| Type: | Real |
| Saved in: | User-settings |
| Initial value: | 0.0000 |
Sets the maximum length of edges for mesh objects that are created by conversion from solids and surfaces.
You can use any non-negative number, including 0 (zero).
This setting affects mesh that is converted from another object using the MESHSMOOTH command. (For a complete list of objects that can be converted to mesh, see Objects That Can Be Converted to Mesh.) This value can also be set in the Mesh Tessellation Options dialog box.